SPECUS VILLAGE — ILLUSTRATION PROMPTS
title: "SPECUS VILLAGE — ILLUSTRATION PROMPTS" subtitle: "Промты для генерации визуалов сайта без домов NOMI" document_id: "SPECUS‑VILLAGE‑VISUAL‑PROMPTS‑001" archive_node: "SPECUS‑VILLAGE" access_level: "ВНУТРЕННИЙ ИСТОЧНИК" status: "ЧЕРНОВИК" version: "0.1" date_compiled: "2026‑07‑04" compiler: "SPECUS RESEARCH DIVISION" language: "ru"
SPECUS VILLAGE — ILLUSTRATION PROMPTS
Промты для генерации визуалов сайта без домов NOMI
Этот файл нужен для генерации иллюстраций сайта Specus Village. Дома NOMI не генерировать: по ним уже есть отдельные визуалы.
Задача визуалов — показать не дома, а систему вокруг домов: центр, путь, инфраструктуру, воду, энергию, хозяйство, устойчивость, управление и археологию будущего.
01 / Общая эстетика Specus
Базовый стиль
quiet premium, calm systems luxury, rational utopia, future archaeology, visible infrastructure, patinated materials, warm dusk light, natural stone, dark green landscape, brushed metal, timber, water, gravel paths, understated architecture, cinematic but realistic, no advertising gloss, no fantasy, no apocalypse
Базовый negative prompt
no NOMI houses, no mobile homes, no container homes as hero object, no generic suburb, no luxury villa, no glossy sci-fi city, no cyberpunk, no apocalypse, no disaster scene, no military bunker, no panic, no weapons, no soldiers, no crowds, no smiling stock photo people, no plastic eco village, no fantasy temple, no cult atmosphere, no excessive solarpunk colors, no text, no logo, no watermark
Палитра
- темная зелень.
- мокрый камень.
- теплый свет.
- графитовый металл.
- дерево.
- вода.
- грунт.
- мягкий беж только как материал, не как вся палитра.
Свет
- раннее утро.
- золотой час.
- сумерки.
- ночной режим с теплым локальным светом.
- никакого кислотного неона.
02 / Hero сайта
Назначение
Первый экран Specus Village. Нужно показать, что это управляемая автономная среда, а не поселок домов.
Prompt
wide cinematic landscape of a compact managed village system without showing individual mobile homes, a central commons clearing with a single mature tree, low stone seating, a small controlled fire bowl, water channel, gravel pedestrian paths, dark green forest edge, subtle visible infrastructure details such as discreet utility markers and water cistern covers, warm dusk light, calm systems luxury, rational utopia, future archaeology, quiet premium, realistic architectural visualization, 35mm lens, low angle from entrance path, no text, no logo
Negative
no houses as main subject, no NOMI homes, no container houses, no suburban street, no car-centered layout, no fantasy temple, no apocalypse, no bunker, no people posing
Формат
16:9 или 21:9.
03 / Центр и commons
Назначение
Секция про центр, общее пространство, ось, круговое движение.
Prompt
central commons of a future rural settlement, circular gravel clearing, one mature tree as vertical axis, stone ring seating, small water basin, low warm lights embedded in the ground, subtle paths radiating in four directions, tactile materials, no decorative luxury, quiet premium, sacred but not religious, realistic, cinematic dusk, future archaeology, visible systems, calm infrastructure
Negative
no church, no temple, no religious symbols, no fantasy altar, no houses, no crowd, no festival, no commercial park
Формат
4:3 для секции или 1:1 для карточки.
04 / Вход и переход
Назначение
Показать вход как смену состояния: внешний мир → путь → внутренний мир.
Prompt
quiet entrance sequence to a managed autonomous village, narrow gravel road becoming pedestrian path, cars hidden at the edge parking behind trees, low stone threshold, timber gate without ornament, dark green landscape buffer, warm directional lights, sense of arrival and transition, calm systems luxury, realistic, cinematic morning mist, no visible houses, no sign text
Negative
no grand gate, no resort signage, no cars in center, no suburban driveway, no fantasy portal, no security checkpoint, no military feeling
Формат
16:9.
05 / Пешеходный loop
Назначение
Секция пространственной логики: малые кластеры, пешеходный приоритет, приватность через ландшафт.
Prompt
pedestrian loop path through a compact village landscape, layered planting for privacy, gravel and stone path, low discreet lighting, glimpses of shared pavilion and water through trees but no houses in focus, service route hidden behind green buffer, human scale, quiet premium, realistic architectural landscape visualization, soft overcast light, calm infrastructure
Negative
no cars on path, no asphalt suburb, no mobile homes, no generic park, no people exercising in foreground, no resort pool
Формат
16:9 или 3:2.
06 / Вид сверху без домов
Назначение
Абстрактный masterplan visual для объяснения центра, границы, кольца, воды, хозяйства и сервиса.
Prompt
aerial masterplan illustration of a compact autonomous village system, no individual houses shown, central commons circle, pedestrian loop, green boundary, water body, productive garden edge, service edge, discreet technical zone, layered landscape geometry, north-south and east-west orientation subtly visible, future archaeology map aesthetic, realistic but slightly diagrammatic, natural muted colors, no labels, no text
Negative
no house icons, no generic real estate plan, no bright infographic colors, no text labels, no roads dominating, no city grid
Формат
1:1 или 4:3.
07 / Продуктивный ландшафт
Назначение
Секция productive homestead, owner produce box, еда как опыт, а не фермерская фантазия.
Prompt
productive landscape edge of a premium managed village, small orchard, herb beds, berry rows, rainwater channel, tool shed partially hidden by trees, compost area designed cleanly, morning light, tactile materials, quiet operational beauty, not rustic fantasy, future archaeology, visible maintenance traces, calm systems luxury, realistic photography style
Negative
no farm animals as main subject, no messy farmyard, no stock photo farmer, no overgrown chaos, no luxury picnic, no unrealistic abundance
Формат
16:9 для секции, 4:5 для social crop.
08 / Сервисный хаб
Назначение
Показать сервис, прачечную, мини-маркет, кафе, storage, операционную реальность.
Prompt
small service hub in a managed village, restrained timber and dark metal architecture, laundry and storage functions suggested through open shelving, maintenance bench, small cafe counter, warm interior light spilling onto gravel, rain-ready covered edge, visible but elegant operations, quiet premium, realistic, no brand signage, no houses
Negative
no shopping mall, no rustic barn cliche, no luxury boutique, no clutter, no people posing, no bright signs
Формат
3:2 или 16:9.
09 / Workshop village
Назначение
Воркшоп, ремонт, инструменты, адаптивность, следы обслуживания.
Prompt
quiet workshop space inside a future rural village, timber workbench, organized tools, modular parts, tagged components, repair traces, brushed metal shelves, warm task lighting, open door to dark green landscape, atmosphere of maintenance and capability, future archaeology, visible systems, calm infrastructure, realistic cinematic interior
Negative
no messy garage, no industrial factory, no sci-fi laboratory, no cyberpunk, no weapons, no people posing
Формат
4:3 или 1:1.
10 / Защищенное техническое помещение
Назначение
Устойчивость без продажи страха: энергия, связь, вода, датчики, понятная инженерия.
Prompt
protected utility room for a managed autonomous village, clean technical room with battery rack, inverter wall, water control panel, LoRa communication gateway, labeled cable trays without readable text, spare parts cabinet, concrete floor, dark metal, warm safety lighting, calm infrastructure, visible systems, no bunker fantasy, realistic architectural interior
Negative
no bomb shelter, no military bunker, no weapons, no panic, no survivalist aesthetic, no people, no warning propaganda, no readable labels
Формат
16:9 для секции, 1:1 для карточки.
11 / Meshtastic / аварийная связь
Назначение
Иллюстрация аварийной связи без милитаризации.
Prompt
small LoRa mesh communication node mounted discreetly on a timber post at the edge of a green village landscape, small solar panel, weatherproof enclosure, antenna, warm evening light, central commons visible far in the background, calm emergency readiness, quiet premium, realistic product-in-landscape photography, no text, no logo
Negative
no military radio, no tactical gear, no disaster scene, no cyberpunk antenna forest, no people holding devices, no readable branding
Формат
4:5 или 1:1.
12 / Вода и резерв
Назначение
Запас воды, цистерна, водоем, инфраструктура как часть ландшафта.
Prompt
discreet water resilience infrastructure in a premium village landscape, shallow reflective pond, stone overflow channel, concealed cistern access covers, small pump cabinet integrated into landscape, wet stone, dark green planting, early morning light, calm systems luxury, visible infrastructure without fear, realistic
Negative
no flood, no disaster, no industrial water plant, no resort swimming pool, no plastic tanks as main subject, no signage
Формат
16:9.
13 / Подземный технический модуль
Назначение
Показать “заглубленный технический модуль”, но не бомбоубежище.
Prompt
partially buried technical module integrated into a landscaped earth berm, visible reinforced entrance for maintenance, drainage channel, ventilation intake hidden in stone and grass, dark metal door, no people, no military feeling, calm engineering, future archaeology, realistic dusk light, green buffer around it
Negative
no bunker fantasy, no blast door as hero, no nuclear shelter, no apocalyptic mood, no warning signs, no weapons, no soldiers, no underground lair
Формат
16:9 или 3:2.
14 / Future archaeology
Назначение
Мифологический слой: поселение как артефакт, видимые системы, следы времени.
Prompt
future archaeology still life from a managed autonomous village, patinated metal utility plate, stone marker, small water diagram engraved without readable text, worn timber, seed box, repair tag, soft dust, warm side light, tactile evidence of long-term maintenance, rational utopia, quiet premium, museum-like but alive, realistic macro photography
Negative
no ancient ruins, no fantasy artifact, no mystical symbols, no readable text, no logo, no steampunk, no cyberpunk
Формат
1:1 или 4:5.
15 / Ночная устойчивость
Назначение
Показать поселение ночью: спокойствие, свет, безопасность, а не страх.
Prompt
night scene of a quiet managed village commons without houses in focus, warm low pathway lights, central tree silhouette, water reflecting soft light, subtle technical room glow in the distance, dark green landscape, stars faintly visible, calm preparedness, no fear, quiet premium, realistic cinematic night photography
Negative
no emergency sirens, no red alarm lights, no disaster, no crowd, no police, no military, no horror atmosphere
Формат
21:9 или 16:9.
16 / Governance и trust architecture
Назначение
Иллюстрация правил, прозрачности, операционной модели, без корпоративного стока.
Prompt
quiet governance table in a village common house, simple wooden table, printed maps without readable text, material samples, water and energy diagrams, small brass markers, warm window light, no people, calm operational clarity, trust architecture, future archaeology, realistic editorial photography
Negative
no boardroom, no corporate meeting, no smiling stock people, no laptop closeup, no readable documents, no logo
Формат
3:2 или 16:9.
17 / Карточки инфраструктуры
Назначение
Малые визуалы для карточек: вода, связь, энергия, сад, мастерская, сервис.
Общий prompt-шаблон
close-up editorial image of [OBJECT] in a managed autonomous village, tactile materials, dark green landscape background, warm natural light, visible systems, calm infrastructure, quiet premium, realistic, no text, no logo
Объекты
| Карточка | OBJECT |
|---|---|
| Вода | concealed water cistern cover with stone overflow channel |
| Связь | small LoRa mesh node in weatherproof enclosure with antenna |
| Энергия | battery cabinet and inverter panel in a clean utility room |
| Сад | herb bed with irrigation line and stone marker |
| Воркшоп | organized tool wall and modular repair parts |
| Сервис | covered service counter with storage shelves |
| Граница | green buffer with earth berm and gravel maintenance path |
| Центр | stone seating ring around a mature tree |
18 / Единый suffix для генераторов
Добавлять к промтам, если стиль расползается:
Specus aesthetic, restrained European premium, dark green and graphite palette, warm low light, real materials, practical infrastructure, no visual noise, no marketing gloss, no fantasy, no apocalypse, no utopian perfection, cinematic realism
19 / Что не генерировать
- дома NOMI.
- мобильные дома как главный объект.
- контейнеры как романтизированный bunker.
- улыбающихся людей из стока.
- роскошный resort.
- яркий solarpunk.
- cyberpunk.
- апокалипсис.
- военную эстетику.
- мистические или религиозные символы.
- текст, логотипы, вывески, читаемые таблички.
20 / Рекомендуемый первый пакет генерации
Для сайта сначала сгенерировать:
- Hero сайта.
- Центр и commons.
- Вход и переход.
- Пешеходный loop.
- Продуктивный ландшафт.
- Защищенное техническое помещение.
- Meshtastic / аварийная связь.
- Вода и резерв.
- Future archaeology still life.
Этого достаточно, чтобы сайт перестал зависеть только от визуалов домов NOMI и начал показывать саму систему Specus Village.