SPECUSESSAYS
SF / 03World card indexEN · 2026

Specus Fiction

The world and its rules

Material
An authored fictional world
Status
Game in development
Contents
06 characters / 12 chapters / 22 terms
Revision

Specus Fiction is the authored world of a single-player role-playing game in development. People entrust their shared memory to personal devices and a network of archives. In this world, the agreed account of the past also determines the present: family ties, property and the layout of familiar places.

During a public rite, the protagonist’s sister removes herself from shared history. Her family no longer remembers her. He retains a connection through a paired instrument and begins searching.

Meet the characters

Characters → key terms → events and rules of the world.

01 / 06CharactersSF

Characters

The story begins with a brother and sister. The other participants show who preserves memory, who checks records and who takes responsibility for a shared history.

P / 01Character
An adult man with short dark hair, wearing a coat, studies his Parallax node.

The protagonist

Brother. Second observer.

Action
Receives Parallax Node B from his sister. After she disappears, he retains a record that contradicts the world and starts searching.
What matters
Recovering his connection to her and understanding the cost of restoring their earlier life.
In the story
P / 02Character
An adult woman with dark hair in a low bun calmly holds a Parallax node.

The sister

Initiates her disappearance.

Action
Modifies Parallax, keeps Node A and exploits the naming rite to leave Active History.
What matters
Her purpose emerges through the investigation. Later, the protagonist meets two equally credible manifestations with different lived histories.
In the story
P / 03Character
A middle-aged man with round glasses compares two sheets of paper.

The archivist

Works with conflicting records.

Action
Helps compare testimony and preserve information that does not fit the shared history.
What matters
Understanding where contradictions come from and which conclusions the sources support.
In the story
P / 04Character
An older, silver-haired woman in plain formal clothing rests her hands on a closed ledger.

The Keeper of Canon

Defends the stability of shared history.

Action
Proposes the Great Canonization: establishing one history on a large scale.
What matters
Stable families, law and memory. She has seen incompatible histories disrupt ordinary lives.
In the story
P / 05Character
A balding middle-aged man with a recording instrument makes an open-handed gesture.

Canon Official

Leads the Naming Rite.

Action
During the Naming Rite, the official says the participant’s name aloud. The official’s Root Witness records the rite; that record carries extra weight.
What matters
Correct recognition of a person’s connections. This is the procedure the sister exploits.
In the story
P / 06Character
A middle-aged woman with a short bob checks a sheet in a folder, holding a pencil.

The Corrector

A Canon official.

Action
Checks what a record means. In a separate episode, a family relationship can be removed from a meeting’s description while the observation itself remains.
What matters
Reconciling testimony with the current network. An official correction can benefit society and harm a person.
In the story

Characters are identified by their roles. These portraits are provisional visual interpretations for this introduction.

ChapterSF / 01
01

Shared memory

Every citizen carries a Witness, a personal AI device. With its owner’s permission, it records events and speech, recognises participants and preserves an account of what happened. Each record includes its source and degree of confidence.

For example, one person hands another a house key. The device can record the exchange, but that alone does not establish that the house was sold. A contract, other evidence and rules for interpreting it are still needed.

People, devices, archives and institutions compare their records. This process is called Reconciliation. A sufficient set of independent confirmations is a quorum. Canon is the combined system of memory, law and procedures.

SC / 01Diagram
A key changes hands

Event

One person gives another a key.

The device creates a record

Testimony

The device stores its interpretation.

Records of a right to a house

Review and recognition

Records are compared with other sources.

An event, a record of it and a recognised right are three different things. A Witness can be wrong; agreement between devices can also be mistaken.
ILL / 01Shared memoryIllustration
A key changes hands. Several sources are needed to establish who owns the house.
Plate 01

A key changes hands. Several sources are needed to establish who owns the house.

Illustrative scene. OpenAI ImageGen, 2026. Not an in-game screenshot.

SPECUS FICTION / DEVICE

Witness

Body, segments, index ring and interchangeable pins. Rotate the model and separate its parts to inspect the assembly.

  1. 01Body
  2. 02Four segments
  3. 03Index ring
  4. 04Central wheel
  5. 05Four pins
  6. 06Four round nuts
Device page ↗
Loading model

Drag to rotate · scroll or pinch to zoom

ChapterSF / 02
02

Names and recognition

A Name connects a person to family, work, property, promises and debts. These links allow other people and institutions to recognise a life as theirs.

During the Rite of Names, disputed links are publicly confirmed. An officiant names the person and devices record the event. The officiant’s Root Witness has particular authority within that ritual window.

The account of past and present supported by Canon is called Active History. The fictional rule is that changing it also changes material circumstances. For most people, the new history has always been the only one.

SC / 02Diagram
A person linked to family, home, records and obligations

A person and their connections

Family · home · records · promises and debts

A person is connected to several parts of shared life. The rite confirms that network, rather than merely the spelling of a name.
ILL / 02Names and recognitionIllustration
The officiant and participants confirm a person’s identity during the Rite of Names.
Plate 02

The officiant and participants confirm a person’s identity during the Rite of Names.

Illustrative scene. OpenAI ImageGen, 2026. Not an in-game screenshot.
ChapterSF / 03
03

The sister’s disappearance

Before her turn, the sister gives the protagonist one of two linked instruments: Parallax Node B. She keeps Node A.

When she is named, she uses a prepared vulnerability in the Root Witness. The system cannot find the person it should confirm and proceeds to the next participant.

Active History changes. The parents’ memories, documents and family possessions now describe a life without a daughter. Everyone else continues an ordinary day.

The protagonist’s personal Witness accepts that history. Parallax keeps a record that contradicts it. The other node responds: the sister exists in another state of the world. He remembers her and can begin searching.

ILL / 03The sister’s disappearanceIllustration
A childhood family photograph before and after history changes: young parents with a boy and girl on the left, and only their boy on the right. The adult protagonist looks at the altered photograph.
Plate 03

In the old photograph the siblings are children and their parents are younger. After history changes, the daughter is absent from the picture. The grown protagonist outside the photograph remembers her. This illustrates a change in family evidence.

Illustrative scene. OpenAI ImageGen, 2026. Not an in-game screenshot.
ChapterSF / 04
04

The two Parallax nodes

Parallax consists of two nodes and a protected channel between them. Specialists use the official system to work with conflicting testimony.

The sister has modified it so that incompatible records can survive. Through the pair, the protagonist maintains a connection with another state of the world.

Each node stores Indexes: address records for a person, object, place or state. An Index helps locate a target. It does not establish that a person is the sole original version.

SC / 04Diagram
The sister with Node A

Node A / sister

Exists in an incompatible history.

The protagonist with Node B

Node B / protagonist

Keeps the record and receives a response.

The sister has Node A; the protagonist has Node B. The line represents communication across incompatible histories, not the movement of a person.
ChapterSF / 05
05

Echo and Hold

A ruined bridge blocks the protagonist’s route. In an adjacent history, the same bridge is intact.

Echo makes part of the adjacent history visible or audible. The visible span cannot yet bear a person’s weight.

Hold temporarily adds physical support from that history. The current world stays in place. The protagonist can cross the intact span while the instrument maintains the connection.

When Hold ends, the temporary support disappears. Crossing the bridge does not make that version of the world permanent.

SC / 05Diagram
No support between the banks

Current history

The bridge is broken. No crossing.

A visible span without physical support

Echo

The span is visible but cannot bear weight.

A person on temporary support

Hold

The span supports weight. A crossing is possible.

The same location in three modes. A dashed line means a visible span without physical contact; a solid line means temporary support.
ILL / 04Echo and HoldIllustration
The protagonist uses a span from another history. There is a limited time to cross.
Plate 04

The protagonist uses a span from another history. There is a limited time to cross.

Illustrative scene. OpenAI ImageGen, 2026. Not an in-game screenshot.
ChapterSF / 06
06

Transition and Fixation

Moving into another state requires a known Index, an understanding of the conditions, a shared anchor and a completed procedure. The player works with possibilities authored for the story.

Transition changes the observer’s relative state. Fixation establishes an admissible state as Active History. These are related but distinct operations.

Changes affect biographies, relationships and rights. If a house belongs to another family in the new history, restoring its former owner affects people who have already lived a life there.

SC / 06Diagram
Two states temporarily interact

Hold

Temporary access to a fragment.

The observer changes relative state

Transition

The observer enters a different state.

Establishing an admissible history

Fixation

A history gains shared authority.

Hold enables temporary interaction. Transition changes the observer’s state. Fixation gives a chosen history shared authority when its conditions have been met.
ILL / 05Transition and FixationIllustration
Two families can hold evidence of a right to one house. Reconciliation determines which history will apply.
Plate 05

Two families can hold evidence of a right to one house. Reconciliation determines which history will apply.

Illustrative scene. OpenAI ImageGen, 2026. Not an in-game screenshot.
ChapterSF / 07
07

Traces and limits

A Remainder is a trace whose origin the current history no longer explains: a scar from an injury that never happened in that history, for example. Such traces provide evidence for the investigation.

An Anchor is a shared point between two histories: a person, object or place that exists in both. It helps compare states and perform a transition.

Coherence limits the duration of Hold. Overheating restricts immediate reuse. Divergence records the longer-term cost of preserving incompatible connections.

SC / 07Diagram
A scar as an unexplained trace

Remainder

The scar remains; the injury never happened in the current history.

A shared point between two states

Anchor

An object or place is identifiable in both histories.

A Remainder points to a mismatch. An Anchor supplies a shared point. One discovery may help in several ways, but the terms describe different roles.
ChapterSF / 08
08

Two versions of the sister

The protagonist finds his sister alive. She recognises him and remembers their childhood. For a while, her return seems complete.

He later meets another version of her. She also remembers her brother and has people close to her, work and obligations. Both know their private language: gestures, sounds and memories whose meaning belongs to the two of them.

Neither the instrument nor their shared language identifies an ‘original’. Each version has a lived life. Restoring one history changes relationships and authorship that belong to other people in the other.

ILL / 06Two versions of the sisterIllustration
The same adult woman in two independent lives: at a table with her brother, and at another table with people close to her.
Plate 06

Two possible biographies of one person. Both are internally coherent. The illustration explains the principle; the particular relationships and occupation are illustrative.

Illustrative scene. OpenAI ImageGen, 2026. Not an in-game screenshot.
ChapterSF / 09
09

People and organisations

The protagonist seeks help from people who work with shared memory. An Archivist preserves conflicting testimony. A Keeper of Canon defends the stability of shared history.

Four organisations operate in this world. Their aims partly overlap, but they handle contradictions differently.

01

Reconciliation

Protects shared history, law and infrastructure.

Risk. May require incompatible testimony to be suppressed or removed.

02

The Nameless

Defend the ability to live without compulsory public identification.

Risk. Without a recognised Name, rights and long-term obligations become harder to protect.

03

Archive of Relative States

Preserves contradictions and studies different histories.

Risk. Research may turn a living person into experimental material.

04

Order of the First Form

Seeks recurring structures in memory, space and ritual.

Risk. Differences may be treated as distortions of the identified order.

What the Corrector changes

Observation
A woman met a man.
Earlier record
“The bearer met her son.”
After correction
“The bearer met an acquaintance; kinship is not confirmed by the current network.”

The observation remains the same. Its recognised meaning changes. An official correction can affect people’s relationships.

ChapterSF / 10
10

Places in the investigation

The search passes through several regions. Each confirms identity differently: through archives, relationships, routes or ritual.

SC / 10Diagram
Vesper Basin

Vesper Basin

Salt Steppe

Salt Steppe

First Mountain

First Mountain

Ash Observatory

Ash Observatory

Schematic views of four regions. These are reading aids, not a travel map or a fixed sequence of quests.
01

Vesper Basin

The capital, archives and Rite of Names. Institutions and public records confirm identity.

02

Salt Steppe

Caravans and oral genealogies. A person’s route and relationships with fellow travellers carry weight.

03

First Mountain

Acoustic temples and research complexes. The origins of memory and ritual are investigated here.

04

Ash Observatory

A place where incompatible states converge and the Great Canonization is prepared.

ChapterSF / 11
11

The Great Canonization

The Keeper proposes establishing one history on a large scale. Her argument is practical: people need stable families, property, medicine and contracts.

The cost is closing off other admissible histories. People and relationships that have no place in the chosen account lose the possibility of recognition.

For the protagonist, this concerns his sister. Restoring his familiar life requires a decision about the changes he is willing to accept in other people’s lives.

SC / 11Diagram
Three admissible histories converge on one active history

Establishing one history on a large scale

Stability of shared life limits other possibilities.

Several admissible histories converge on one. The diagram explains the scale of the decision, not a predetermined ending.
ChapterSF / 12
12

Third Memory

In the game’s design, Third Memory preserves histories the player has actually come to know. After Active History changes, earlier records remain available for comparison.

The Observer is an interface to that memory. It helps distinguish an observed event, someone’s claim and a hypothesis. It can access only information known to the player.

The investigation can therefore continue after the world changes: the protagonist compares the present with preserved observations and tests new explanations.

ILL / 07Third MemoryIllustration
Three frames: the protagonist sketches an intact bridge, sees it broken, and compares both preserved records.
Plate 07

Left: he observes the intact bridge. He then encounters another history of the same place. Right: he compares both records. The paper notebook is a visual metaphor for external memory.

Illustrative scene. OpenAI ImageGen, 2026. Not an in-game screenshot.
03 / 22TermsSF

Vocabulary

Short definitions with everyday examples. The drawings are schematic; these rules belong to the fictional world.

Shared memory

Witness

A personal device that records its interpretation of permitted events and speech.

Example. The handover of a key is recorded. A house sale still needs confirmation.

See it in the story ↑
Testimony

A record of an observation, with a source and a level of confidence. It can be compared with other evidence.

Example. A device recorded two people meeting; that alone does not establish a family relationship.

See it in the story ↑
Canon

The network of devices, archives, law and rites that supports a publicly effective history.

Example. A record, a contract and neighbours’ recognition help establish whose right to a house applies.

See it in the story ↑
Reconciliation

Comparison of conflicting testimony, relationships, documents and material traces.

Example. Two records name different owners. The system examines their grounds.

See it in the story ↑
Concordance

A sufficient level of agreement between records to support one Active History.

Example. Records of a family, its home and its obligations no longer contradict one another.

See it in the story ↑
Quorum

Enough independent testimony for a claim to be considered as a public fact.

Example. Several copies of one record do not replace independent confirmation.

See it in the story ↑
Active History

The version of past and present currently supported by Canon. In the fictional world, it also determines material conditions.

Example. After history changes, records and family possessions reflect a life without the sister.

See it in the story ↑
Name

A binding between a person and their family ties, rights, promises, debts and authorship.

Example. An institution uses it to identify whose contract or work it is.

See it in the story ↑
Rite of Names

A recurring public confirmation of disputed identity bindings in front of people and devices.

Example. A person crosses the threshold; the officiant names them and devices confirm the event.

See it in the story ↑
Root Witness

A device whose testimony receives special weight within a particular ritual window.

Example. During the rite, its confirmation affects the primary name binding.

See it in the story ↑

Parallax and states

Parallax

Two connected nodes for working with incompatible testimony. The sister’s modification preserves a contradiction.

Example. The sister keeps Node A; the protagonist receives Node B. Their channel keeps them connected.

See it in the story ↑
Index

A record inside Parallax pointing to a person, object, place or state.

Example. It can locate a manifestation of the sister, without proving it is the original.

See it in the story ↑
Echo

Seeing or hearing a fragment of an adjacent history without physical contact.

Example. An intact bridge is visible but cannot yet support a person’s weight.

See it in the story ↑
Hold

Brief physical coexistence of compatible fragments from two histories.

Example. The protagonist uses an intact span while the connection lasts. The support then disappears.

See it in the story ↑
Transition

A change in the observer’s relative state after a valid procedure.

Example. The protagonist enters a different present produced by a different past.

See it in the story ↑
Fixation

Establishing another admissible state as the new Active History.

Example. The selected history takes effect for relationships and rights. Hold alone is insufficient.

See it in the story ↑
Remainder

A trace of an event that Active History no longer explains.

Example. A scar remains although the injury never occurred in this history.

See it in the story ↑
Anchor

A person, object, place or testimony identifiable as the same across two histories.

Example. A surviving threshold helps align two states of the same house.

See it in the story ↑
Coherence

The short-term stability between two states during a particular Hold.

Example. It determines how much longer the temporary span can remain accessible.

See it in the story ↑
Divergence

The observer’s accumulated incompatibility with Active History through preserved contradictions.

Example. The protagonist remembers relationships and events the current world no longer recognises.

See it in the story ↑

External memory

Third Memory

A planned external memory that preserves several histories the player has actually learned.

Example. After the world changes, the earlier bridge record remains available for comparison.

See it in the story ↑
Observer

A planned interface to Third Memory, limited to information known to the player.

Example. Helps distinguish an observation, someone else’s claim and a personal hypothesis.

See it in the story ↑

Vocabulary

Example.

See it in the story ↓
SF / 03Project information2026

About the project

Specus Fiction is a fictional world and a single-player RPG project. This page describes its premise and the rules guiding development. The illustrations show the intended world; they are not screenshots of a finished game.

Shared memory changing the world’s physical state, and communication between incompatible histories, are fictional assumptions of the project.

Edited 17 October 2026. Based on the project bible, World and Story, Gameplay Systems and Parallax, the CANON glossary and the Third Memory design.

Portraits and narrative illustrations were created with OpenAI ImageGen in a consistent black-and-white engraving style. Diagrams and visual symbols were prepared for this explanation. Character appearances and clothing are provisional visual choices.