SPECUSESSAYS
03 / A GAME WORLD IN DEVELOPMENT

SPECUSFICTION

Everyone remembers one history.
You hold on to two.

A civilisation entrusted its memory to billions of Witnesses. They remember encounters, confirm promises and help society agree on the past. One day, your sister disappears from that past.

Enter the story ↓
01 / THE RITE OF NAMES

Her turn passed.
The world went on.

A brother holding Parallax beside the Rite of Names procession
01 / The Rite of Names. History has changed; the brother still remembers his sister.

Before the Rite, your sister hands you a small instrument. She keeps its counterpart. These are the paired nodes of Parallax, a system built to read conflicting histories.

As the officiant is about to speak her name, she exploits a vulnerability prepared in his Root Witness. The system cannot find anyone to name. The procession moves on.

In the next second, your family has different memories. Documents, rooms and authorship change. For everyone else, life has always been this way. The ordinary Witness you wear accepts the new history. Parallax preserves the contradiction.

The other node answers. Your sister exists — in a history incompatible with yours.

02 / PUBLIC MEMORY

Who gives
the past its force?

People adopted Witnesses willingly. They helped recall names, confirm agreements and reconstruct medical histories. Over time, that assistance became infrastructure on which rights, kinship and personal continuity depend.

01

Witness

A civilian AI device. It creates signed records of permitted events and speech.

02

Canon

A network, an archive, law and ritual. It compares records with documents, material traces and recognition by others.

03

Active History

The account of past and present that has acquired public force. In this world, its stability has physical consequences.

A key exchanged before a human observer and Witness devices
02 / The Witness. A private event becomes shared memory.

Power lies in interpretation: what a record means, who is trusted and which contradictions society is willing to preserve.

03 / PARALLAX

A connection across
incompatible pasts.

Official Parallax systems help auditors reconcile conflicting testimony into one state. Your sister's modification preserves the conflict. She keeps one node. The other gives you an address in a history the rest of the world no longer recognises.

A

NODE A / WITH YOUR SISTER

B

NODE B / WITH YOU

An Index inside Parallax is an address record for a person, object or state. It helps locate a connection, but cannot by itself tell you whether this is the same person.

Cross a bridge
that isn't here.

In one history, the bridge is broken. In the adjacent one, it is intact. Parallax lets you hold both versions of space for a few seconds: step onto another surface, cross the gap and reach somewhere that had no route before.

The illustration depicts the intended Hold mechanic. Mechanics and story follow the project's working canon.

Two versions of a broken bridge, one supporting a person
03 / Hold. Another record of a place briefly becomes physically effective.
  1. Echo

    Reveals the adjacent history.

  2. Hold

    Briefly makes part of it physical.

  3. Transition

    Establishes another present.

04 / PEOPLE WITHIN HISTORY

The memory of a person.
The person themselves.

Exploratory portraits of the protagonist, his sister, the archivist and the Keeper
Specus Fiction narrative concept art. Exploratory illustrations from the project bible.

The protagonist

Remembers a bond that no longer has a place in shared history. His search for his sister begins with this single disagreement.

The sister

Plans her own disappearance and leaves her brother the second node. She has a purpose of her own that he must come to understand.

The archivist

Represents a world in which contradictions can be preserved as knowledge. Behind every record is someone's lived life.

The Keeper

Has seen families, agreements and identities torn apart by incompatible histories. He offers stability — at a price everyone will share.

If there are several equally convincing versions of someone you love — whom, exactly, do you love?

05 / FOUR ANSWERS

What is worth preserving?

Two families hold keys to one home while their records are reconciled
04 / The price of Reconciliation. Both families have evidence for their claim.
01

Reconciliation

Shared history, law and infrastructure.

THE PRICE

Censorship and enforced compatibility.

02

The Nameless

Freedom from a public name.

THE PRICE

Weak long-term memory and fragile obligations.

03

The Archive of Relative States

Knowledge and conflicting testimony.

THE PRICE

People risk becoming research material.

04

The Order of the First Form

Recurring forms of memory and ritual.

THE PRICE

Difference can be declared a distortion of a single order.

06 / THE GEOGRAPHY OF MEMORY

Every place has
its own way of remembering.

  1. The Vesper Basin

    A capital, archives and monumental squares. Identity exists here through recognition.

  2. The Salt Steppe

    Journeys, oral genealogies and moving centres. A name is held by routes and relationships.

  3. The First Mountain

    Acoustic temples, cold water and vertical thresholds of knowledge. Archaeology becomes an ascent.

  4. The Ash Observatory

    Incompatible architectures converge around the mechanism of the Great Canonisation. The promise of stability becomes a final choice.

A world that
confirms itself.

In the allegory of the cave, a person tries to understand what lies behind an image. In Specus Fiction, that question becomes social: who confirms what was seen, whose memory carries weight and what happens to someone whom shared history can no longer accommodate.

Specus Fiction is a single-player RPG in development. This page introduces its lore and artistic direction; the illustrations are concept art.

Based on the project bible, World and Story, and Art and Space. Working canon dated 23 August 2026. The narrative engraving series was created with OpenAI ImageGen for this page; the earlier portraits come from the project repository.