Specus

SPECUS FICTION / WORLD & ARTIFACTS

01 — 04 / WORLD ARCHIVE

SPECUSFICTION

You remember your sister. The world is certain she never existed.

Enter the world

Before the Rite of Names, your sister hands you one node of Parallax and keeps the other. Then she makes shared history forget her. Your ordinary Witness accepts the new account. Parallax preserves the contradiction — and receives a response from hers. Your search starts with these two devices.

An authored world · a single-player RPG in development
A brother holds a Parallax node beside the Rite of Names procession.
Narrative engraving / Specus Fiction

01 / THE RITE OF NAMES

She disappeared. Nobody was surprised.

The sister prepared the hack herself. Afterwards, parents, records and the home tell a life in which she never existed. Parallax in her brother’s hand preserves a connection to her node. She exists somewhere — and now he has to find her.

SPECUS FICTION / DEVICE ARCHIVE 01

Assembly under observation

Two authored instruments are opened into bodies, plates, pins, and round nuts. Drag the model to inspect the construction.

  1. 01Body
  2. 02Four quadrant plates
  3. 03Index ring
  4. 04Central module
  5. 054 pins
  6. 064 round nuts

4 pin axes · aligned fastening system

AssembledExploded

Drag to rotate · scroll or pinch to zoom

SYSTEM / TWO DEVICES

One records. One compares.

01 / W

Witness

People wear it to remember encounters and confirm promises. With permission, it observes an event and signs its account of what happened. Canon compares that testimony with other records, documents and physical traces. Your Witness can confirm a memory — or accept a history in which your sister never existed.

45.14 × 45.60 × 8 mm
People exchange a key in the presence of a person and Witness devices.
Narrative engraving / Specus Fiction

02 / WITNESS

You handed over a key. What did it mean?

A key passed between two people. Witness devices preserved their accounts. But was it a house sale, a temporary favour or the return of someone else’s property? Canon will compare the record with documents and other testimony. The interpretation may determine who is allowed inside tomorrow.

02 / P

Parallax

Two linked instruments built to investigate conflicting histories. Your sister modified the pair so that a contradiction could survive. Echo lets you see a bridge intact in another history. Hold makes its span support your weight for a few seconds. She has one node. You have the other.

42 × 42 × 12 mm

PHYSICAL INTERFACE / PIN FAMILY

One axis, three contact geometries.

The pin family shares an 8 mm axial body and the same assembly coordinate system. Leaf count changes the physical envelope; The design does not yet assign a procedure or authority level to a leaf count.

01 / P

Plain

Ø 4 × 8 mm

Neutral cylindrical fastening geometry.

02 / 3L

3-leaf

6.16 × 5.81 × 8 mm

Three-lobed contact geometry with an asymmetric envelope.

03 / 4L

4-leaf

7 × 7 × 8 mm

Four-lobed contact geometry with a square symmetric envelope.

Physical typologies · functional semantics remain open in the project

OPERATIONAL SEQUENCE

Find a trace. Reach what the world has lost.

01

WITNESS

preserve an account of what happened

02

INDEX

find the address of a known person, object or place across histories

03

ECHO

see the adjacent history before you can touch it

04

HOLD

briefly make part of that history physically available alongside this one

A person steps onto a preserved version of a broken bridge span.
Narrative engraving / Specus Fiction

03 / HOLD

Nothing beneath your feet. Support from another history.

Echo reveals the intact span, but you cannot stand on it yet. Hold makes it physical beside the broken bridge for a few seconds. You cross the gap. When the connection ends, the route will be gone again.

MOUNTING GEOMETRY

Four fastening axes define the Parallax field.

Four pin axes form a symmetric fastening field. The supplied pins and round nuts share the device coordinate system and are shown in their true assembly positions.

014 PIN AXES
02AXIAL MOTION
03PIN Ø 4 mm
04NUT Ø 3 mm

REMAINDER / REAL OBJECT + Specus Fiction PARALLEL

A 420 mm field crosses the boundary between object and story.

Art Object No. 01 is a real Specus project. Specus Fiction reuses its geometry as a proposed Remainder interface, while keeping the physical object and the game concept explicitly separate.

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01

DOCUMENTED + IN DEVELOPMENT / REAL LIFE

The supplied 420 × 420 mm FBX belongs to the physical wall object. Twenty nominal Ø2 mm pin-hole axes are registered from the current model; final production fits remain subject to prototype verification.

02

CONCEPT + Specus Fiction / REMAINDER

In the narrative layer, the field is a physical map of contradictions preserved by an Index. Pins mark states that were not erased when public history stabilised.

03

GAME DESIGN / NOT YET PLAYABLE

Echo reveals an adjacent state, Hold keeps it available, and the resulting pin pattern records what crossed into the current history. This is an authored rule for development, not a released feature.

Open the documented 420 mm object
Two families hold keys to one home while an official compares their records.
Narrative engraving / Specus Fiction

04 / THE PRICE OF RECONCILIATION

Two keys. One home.

Two families have evidence that the home belongs to them. Reconciling their records means deciding which history will remain effective. The stability of a shared world has a cost for particular people.

07 / STORY MAP

One loss. Different paths to an answer.

Select an event to explore its meaning. Branches show four faction-led directions of inquiry: this is a story in development, not a fixed quest order. Dashed lines mark possible resolutions.

⋯

NARRATIVE PROVENANCE

A world built to make its questions tangible.

Specus Fiction explores memory and identity through things you can use: an instrument, a missing bridge, a key to a disputed home. Its devices belong to an authored world. Relative states and decoherence inspired the idea; histories interacting and names affecting physical reality are fictional rules. The story and game are in development.